package com.me.batm.views;

import com.badlogic.gdx.assets.AssetManager;

public class Asset {
	
	/**
	 * Asset manager used to load resources http://code.google.com/p/libgdx/wiki/AssetManager
	 * Works for: Textures, Sounds, Music, TextureAtlases, TiledAtlased, PixMaps
	 * 
	 * 		// e.g.
	 * 		Asset.manager.load("data/mytexture.png", Texture.class);
	 * 		Asset.manager.load("music/mymusic.ogg", Music.class);
	 * 
	 * 		Texture tex = Asset.manager.get("data/mytexture.png", Texture.class);
	 */
		
	public static AssetManager manager = new AssetManager(); 
}
